

The actual shape of armour pieces are important too, since KC:D uses a physics-based impact system. You simply alternate between slashes and stabs from the correct starting position.Īcquiring better armour is not just about stats.

The easiest combo techniques to perform with a longsword are Zorn Ort, Wrath Strike and Scarmaker, because they require no change in attack direction. Memorising the strike sequences is pretty much a given, but the game helps you by highlighting the corresponding direction on your combat rose when you start swinging in a potential combo direction. When learning combos, take note whether you must manually change the direction of your attacks, or if you can just chain one strike after another while taking advantage of changing your default stance after each slash. A perfect block costs you no Stamina, and you can chain perfect blocks and ripostes one after the other until landing a blow. A riposte, in turn, can only be fended off by a perfect block. You can learn this technique only if you prove yourself skilled enough to Bernard.Īfter a perfect block, you can riposte. The Master Strike is essentially an upgraded version of the Perfect Block with an immediate counter-attack that can’t be blocked. Perfect Blocks (which you learn early in the game) cost no stamina and provide you with an opportunity to perform a riposte if you attack during the blocking animation. If you just hold the block button, you stop most incoming strikes, but lose stamina (and eventually health) with each deflected blow. Try blocking right into the opponent’s strike, just when the green shield lights up! You can hold a block and fend off standard strikes, but it will cost you Stamina and you’re letting your opponent take the initiative. You can learn special techniques by the correct sequence of strikes.īlocking, Perfect Blocks and Master Strikes If his sword has to pass through a long swing, he has a lesser chance of a perfect block.

The weapon description will tell you its ratings in the given categories. An attack is dependent on two factors: The slash ‘factor’ which is dependent on the weapon being used and the physical blow (aka the blunt factor). Side by changing the direction before finishing the strike.Įach blow will wound whichever part of the body it lands on depending, of course, on what sort of armour is protecting it. After each strike, the attack zone changes to the next one in line, but you can attack from a different An opponent will less-effectively block strikes to the side where he’s not holding his sword or shield. You can slash with your weapon from any of the five directions and stab towards the centre. If you master these three areas, you’ll rule the combat arena. The basis of every combat system is movement, rapid reactions and correct timing. These abilities make combat much more fun and are helpful when fighting overwhelming odds or higher-level opponents. Take your time and don’t rush into the fray unprepared.īe sure to return to Captain Bernard as you progress through the game, as he is the only character who can walk you through advanced fighting techniques like Combos and Master Strikes. This will not only allow you to raise your character’s combat skills but, more importantly, will provide you with an opportunity to get comfortable with all combat features before you venture into danger. Visit Sir Bernard near the Combat Arena in Rattay and ask him to give you combat practice. 3 Blocking, Perfect Blocks and Master Strikes.
